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Devlog
Submission to Improve My Game Jam 18
Submission to DOS Games End of the Year Jam 2021
Submission to Finally Finish Something 2022
Submission to Improve My Game Jam 19
Submission to Improve My Game Jam 20
Marburgh 2
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Devlog
Devlog 23 - Game Jam
March 29, 2022
by
Marcotte173
I was away this weekend but I'm still plugging away at the game. Many behind the scene changes have happened again. Mostly code stuff to simplify how everything fits together. The game is once again f...
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Devlog 22- THERE!
March 02, 2022
by
Marcotte173
For the first time in a long time, the game has some new content. After the rehaul, it is MUCH easier to add things to the game. So there are several new creature types, including Ratmen, Orcs, and Go...
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Devlog 21 - Almost there
February 16, 2022
by
Marcotte173
Almost back to normal. About 400 errors later, the game runs again. But almost nothing works properly. Now begins the great bugfix. When that is done, I actually have a lot of ideas to put in. I think...
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Devlog 20 - Items
February 08, 2022
by
Marcotte173
Turns out agents wern't so bad. It's really the Items. Agents involved a small rehaul as to how they're built, Items means , avery single item is rebuilt, as well as how the shop and inventory work. I...
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Devlog 19 - Here we go again
February 02, 2022
by
Marcotte173
Well, I'm back to making Marburgh 2. The real problem is quite a bit of the code that it is built of was made when I was NEW to programming. Anything I built off of it was... not much better, because...
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Devlog 18 - Game Jam
January 21, 2022
by
Marcotte173
There were a LOT of changes since last jam, it's pretty close to finished the one level concept. Just a few more tweaks, then to decided if I'm going to build on it or move on. Unfortunately, I've kin...
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Devlog 17 - Town!
January 11, 2022
by
Marcotte173
The town is now in the game. Along with it is legacy mechanics as well a s a WHOLE bunch of fixes to things that broke when i added a town! The dungeon is also, a little more intelligent. - Multiple i...
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Devlog 16 - It's been a while
January 04, 2022
by
Marcotte173
Haven't updated in some time. I've almost updated a few times, but there's no real point until what I'm working on is kind of finished. It's either all playable or none of it is... On the plus side, i...
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Devlog 15 - Now What?
December 09, 2021
by
Marcotte173
The game jam is over, and I'm pretty happy with where this game got to. I have to admit, the more I work on it, the more I enjoy it. Now i'm at the tough part. Designing more game. I'm NOT a designer...
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Devlog 14 - Done the Game Jam
December 04, 2021
by
Marcotte173
This will be my last Devlog for this jam. As I finish this Devlog I will also upload the newest version. This is pretty close to feature complete, at least as far as the protopype goes. It's now all a...
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Devlog 13 - Almost done level 1!
November 29, 2021
by
Marcotte173
Getting there, finished off skills and the tutorial. Now I just have to pick over it for bugs and tweak it to increase fun Features Implemented: Items have descriptions when you stand over them, and t...
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Devlog 12 - SKILLS!
November 25, 2021
by
Marcotte173
Quick update, added a whole bunch more skills. Everything except speaking, running, retreating and kicking are now implemented. Also took more strides to making the game completely playable with Keybo...
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Devlog 11 - QoL Upgrades and bugfixes
November 23, 2021
by
Marcotte173
Almost no content but still quite a bit of improvements. Basically I need to add the rest of the skills then just poke around trying to find things to improve Features Implemented: The game has an end...
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Devlog 10 - Game Jam
November 21, 2021
by
Marcotte173
There's quite a bit to do for the game jam. I'm going to try to finish the "To be implemented list" by the end of the jam in an attempt to get the game to a one floor playable state. I am currently ad...
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Devlog 9 - Axe and Bow skills and lots of little changes
November 19, 2021
by
Marcotte173
Added a bunch of new stuff to the game. getting preeeeetty close. Game jam starts tomorrow, I'm hoping I'll be able to finish my prototype level by then Features Implemented: Implemented all bow skill...
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Devlog 8 - Join a Game Jam
November 15, 2021
by
Marcotte173
Just took a week off. I'm in the middle of implementing all the individual weapon skills. I think I'm going to submit this to Improve your game jam #18, just to have it in something. Improve your game...
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Devlog 7 - Plugging away
November 05, 2021
by
Marcotte173
Just plugging away. Getting rid of features that don't NEED to be in, Jamming in everything that does. Features Implemented: Created all skills and loaded onto weapons. Now need to implement in combat...
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Devlog 6 - Pushing for the end
November 02, 2021
by
Marcotte173
I'm getting pretty close to the end of the first level. I think I'm going to take this chance now to move anything truly non essential to "Candy". I'm hoping to have it up and running by the end of th...
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Devlog 5 - Getting more familiar
November 01, 2021
by
Marcotte173
I think it's coming together. I need to deepen the combat then add a couple more things to flesh it out. Then I think It's pretty ready to test Features Implemented: Increase familiarity when using sk...
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Devlog 4 - Now we're getting somewhere
October 28, 2021
by
Marcotte173
Ok, Now I think combat may start to take shape. I'm halfway through implementing how your combat skills grow and you become more capable as you progress. I'm excited to try this out in the game. Also,...
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Devlog 3 - Progress
October 26, 2021
by
Marcotte173
I think I've figure put the format of these devlogs now. I'll talk a little bit about what i'm doing then just sort of update my map/changelog. I'm actually beginning to enjoy this as the game is look...
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Devlog 2 - Bug fixes. Progress
October 20, 2021
by
Marcotte173
I'm just going to start working on this. I like the idea of a little room to room roguelike. It's pretty unplayable at the moment, just a bunch of stuff that happens (or doesn't but should) I'm just g...
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Devlog 1
May 28, 2021
by
Marcotte173
Ok at time of Jam's beginning Features Implemented: Basic Combat Weapons - Dagger, Sword, Fist, Axe Basic Skills - Armor - Cloth, Leather Potions - Healing, Ataxia, Wither, Coordination, Strength Inve...
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