Devlog 5 - Getting more familiar


I think it's coming together. I need to deepen the combat then add a couple more things to flesh it out. Then I think It's pretty ready to test


Features Implemented:

Increase familiarity when using skills. Higher skills unlock better skills on weapon. 

Game fully resets to be replayed!

Targeting now depends on attack. No longer targets already disabled body parts

Build Library

Build Library Furniture

All skills now have a familiarity and coordination requirement to show up in known actions. As you use a weapon and l

Magic - Basic Flame magic implemented. Magic books. Spells are more powerful depending on how many parts of your body are casting.

Enemies drop Items properly when they are killed

Basic Combat

Weapons - Dagger, Sword, Fist, Axe, Bow, Two Handed

Basic Skills - 

Armor - Cloth, Leather

Potions - Healing, Ataxia, Wither, Coordination, Strength

Inventory system - Fixed major bugs, now works as intended

Shop 

Healing Fountain

Random dungeon Layout

Player Creation 


To Be Implemented:

Make a second damage type that hurts armor

Change how you hit/defend/do damage

Build Kitchen

Build Laboratory

Build Barracks

Build Latrine

Furniture for rooms

Build Thief Enemy

Build Warrior Enemy

Build Archer Enemy

Build Fighter Enemy

Build Great Weapon

Build Great Axe

Build Mail Armor

Build Plate Armor

Implement All skills Currently in the game

Character screen

Game ending

Flesh out looking around

Searching

Jumping/running

Increase familiarity through using skills

More skills

More weapons

More Armor

Different room sizes/types

Deepen Combat

Candy:

Combos that use different weapons. Ie. Sword in one hand, dagger in other.

Potion of Teleport

Descriptions when you enter rooms

More random encounters

Bigger Monsters

Magic Items


Bug Fixes:

Fixed bug that broke when you drank some potions

You can no longer equip a disabled arm

Enemies no longer spawn on top of each other

Known Bugs:

None at present

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