Devlog 19 - Here we go again


Well, I'm back to making Marburgh 2.

The real problem  is quite a bit of the code that it is built of was made when I was NEW to programming. Anything I built off of it was... not much better, because it had to work around bad ideas.

SO!

I'm drastically rehauling the game, from a completely behinds the scenes only standpoint. I've been reading alot about ECS architecture and I think that's what I'm going to implement. 


I've already done world generation, and It is substantially more robust. It was mostly re organization. Items and objects should be fairly simple.

Unfortunately, I anticipate the Agent stuff and the UI stuff taking WAY longer.  That might involve complete rewrites.


Either way, that is the direction I will be taking development for the rest of the jam probably. Hopefully I'll be done by then. Afterwards, the game should be MUCH easier to add on to

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