Devlog 17 - Town!
The town is now in the game.
Along with it is legacy mechanics as well a s a WHOLE bunch of fixes to things that broke when i added a town!
The dungeon is also, a little more intelligent.
- Multiple items can drop off a bad guy
- There are multiple keys and doors that require them
- There is a blacksmith, and armor smith and a weapon smith. all upgradable by investing at the bank
- There is a bank, but first you must find the teller
- There is a tavern, where you will eventually be able to get quests, chat with the locals and Gamble
- You now have a house and a bed. Your house is your base of operations, and you use your bed to... sleep. There will be more mechanics to follow
- The dungeon now has hallways and a dungeon cell. More exciting than these additions is the code required to make them is now in there. which means substantially more dungeon content comin soon
- Assortment of minor bug fixes to combat, mostly to restore to functionality before building the town, but there's a few things in there I had missed before
Files
Marburgh 2
Status | In development |
Author | Marcotte173 |
Genre | Role Playing |
More posts
- Devlog 23 - Game JamMar 29, 2022
- Devlog 22- THERE!Mar 02, 2022
- Devlog 21 - Almost thereFeb 16, 2022
- Devlog 20 - ItemsFeb 08, 2022
- Devlog 19 - Here we go againFeb 02, 2022
- Devlog 18 - Game JamJan 21, 2022
- Devlog 16 - It's been a whileJan 04, 2022
- Devlog 15 - Now What?Dec 09, 2021
- Devlog 14 - Done the Game JamDec 04, 2021
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