Devlog 4 - Now we're getting somewhere


Ok, Now I think combat may start to take shape. I'm halfway through implementing how your combat skills grow and you become more capable as you progress. I'm excited to try this out in the game.

Also,  the "To Implement" features are becoming a little more specific.  They hopefully won't be the only features in the game. But It's what I'm aiming for before I figure out if the game is any fun

Features Implemented:

Build Library

Build Library Furniture

All skills now have a familiarity and coordination requirement to show up in known actions. As you use a weapon and l

Magic - Basic Flame magic implemented. Magic books. Spells are more powerful depending on how many parts of your body are casting.

Enemies drop Items properly when they are killed

Basic Combat

Weapons - Dagger, Sword, Fist, Axe, Bow, Two Handed

Basic Skills - 

Armor - Cloth, Leather

Potions - Healing, Ataxia, Wither, Coordination, Strength

Inventory system - Fixed major bugs, now works as intended

Shop 

Healing Fountain

Random dungeon Layout

Player Creation 


To Be Implemented:

Change how you hit/defend/do damage

Increase familiarity through using skills

Build Kitchen

Build Laboratory

Build Barracks

Build Latrine

Furniture for rooms

Build Thief Enemy

Build Warrior Enemy

Build Archer Enemy

Build Fighter Enemy

Build Great Weapon

Build Great Axe

Build Mail Armor

Build Plate Armor

Implement All skills Currently in the game

Character screen

Game ending

Flesh out looking around

Searching

Jumping/running

More skills

More weapons

More Armor

Different room sizes/types

Deepen Combat


Candy:

Potion of Teleport

Descriptions when you enter rooms

More random encounters

Bigger Monsters

Magic Items


Bug Fixes:

Player decisions properly update when you enter a new room


Known Bugs:

None at present

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