Devlog 3 - Progress
I think I've figure put the format of these devlogs now. I'll talk a little bit about what i'm doing then just sort of update my map/changelog.
I'm actually beginning to enjoy this as the game is looking more like a game.
Features Implemented:
Magic - Basic Flame magic implemented. Magic books. Spells are more powerful depending on how many parts of your body are casting.
Enemies drop Items properly when they are killed
Basic Combat
Weapons - Dagger, Sword, Fist, Axe, Bow, Two Handed
Basic Skills -
Armor - Cloth, Leather
Potions - Healing, Ataxia, Wither, Coordination, Strength
Inventory system - Fixed major bugs, now works as intended
Shop
Healing Fountain
Random dungeon Layout
Enemy Drops
Player Creation - Very limited but enough to build off of
To Be Implemented:
Different room sizes/types
Furniture for rooms
More enemies
Character screen
Game ending
Flesh out looking around
Searching
Jumping/running
Deepen Combat
More skills
More weapons
More Armor
Potion of Teleport
Descriptions when you enter rooms
Magic
More random encounters
Candy:
Potion of Teleport
Descriptions when you enter rooms
More random encounters
Bigger Monsters
Magic Items
Bug Fixes:
Fixed gamebreaking dropdown menu bug
Store works as intended
Known Bugs:
None at present
Marburgh 2
Status | In development |
Author | Marcotte173 |
Genre | Role Playing |
More posts
- Devlog 23 - Game JamMar 29, 2022
- Devlog 22- THERE!Mar 02, 2022
- Devlog 21 - Almost thereFeb 16, 2022
- Devlog 20 - ItemsFeb 08, 2022
- Devlog 19 - Here we go againFeb 02, 2022
- Devlog 18 - Game JamJan 21, 2022
- Devlog 17 - Town!Jan 11, 2022
- Devlog 16 - It's been a whileJan 04, 2022
- Devlog 15 - Now What?Dec 09, 2021
- Devlog 14 - Done the Game JamDec 04, 2021
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