Devlog 7 - Plugging away
Just plugging away. Getting rid of features that don't NEED to be in, Jamming in everything that does.
Features Implemented:
Created all skills and loaded onto weapons. Now need to implement in combat. Which will be a task.
Build Kitchen and furniture
Build Butcher
Kitchen Items
Build Great Axe
Flesh out looking around
Updated how enemies Spawn
Build Thief Enemy
Build Warrior Enemy
Build Archer Enemy
Build Fighter Enemy
Different attacks target differently
Fleshed out Character Screen
Increase familiarity when using skills. Higher skills unlock better skills on weapon.
Game fully resets to be replayed!
Targeting now depends on attack. No longer targets already disabled body parts
Build Library
Build Library Furniture
All skills now have a familiarity and coordination requirement to show up in known actions. As you use a weapon and l
Magic - Basic Flame magic implemented. Magic books. Spells are more powerful depending on how many parts of your body are casting.
Enemies drop Items properly when they are killed
Basic Combat
Weapons - Dagger, Sword, Fist, Axe, Bow, Two Handed
Basic Skills -
Armor - Cloth, Leather
Potions - Healing, Ataxia, Wither, Coordination, Strength
Inventory system - Fixed major bugs, now works as intended
Shop
Healing Fountain
Random dungeon Layout
Player Creation
To Be Implemented:
Implement All skills Currently in the game
Make random placement slightly smarter
Make a second damage type that hurts armor
Change how you hit/defend/do damage
Game ending
Searching
Jumping/running
Flesh out looking around
Build Great Axe
Build Great Weapon
Character screen
Build Thief Enemy
Build Warrior Enemy
Build Archer Enemy
Build Fighter Enemy
Build Mail Armor
Build Plate Armor
Increase familiarity through using skills
More skills
More weapons
More Armor
Different room sizes/types
Deepen Combat
Build Laboratory
Build Barracks
Build Latrine
Furniture for rooms
Candy:
Searching
Build Laboratory
Build Barracks
Build Latrine
Furniture for rooms
Build Mail Armor
Build Plate Armor
Combos that use different weapons. Ie. Sword in one hand, dagger in other.
Potion of Teleport
Descriptions when you enter rooms
More random encounters
Bigger Monsters
Magic Items
Bug Fixes:
No Major Bug Fixes
Known Bugs:
None at present
Marburgh 2
Status | In development |
Author | Marcotte173 |
Genre | Role Playing |
More posts
- Devlog 23 - Game JamMar 29, 2022
- Devlog 22- THERE!Mar 02, 2022
- Devlog 21 - Almost thereFeb 16, 2022
- Devlog 20 - ItemsFeb 08, 2022
- Devlog 19 - Here we go againFeb 02, 2022
- Devlog 18 - Game JamJan 21, 2022
- Devlog 17 - Town!Jan 11, 2022
- Devlog 16 - It's been a whileJan 04, 2022
- Devlog 15 - Now What?Dec 09, 2021
- Devlog 14 - Done the Game JamDec 04, 2021
Leave a comment
Log in with itch.io to leave a comment.