Devlog 2 - Bug fixes. Progress
I'm just going to start working on this. I like the idea of a little room to room roguelike.
It's pretty unplayable at the moment, just a bunch of stuff that happens (or doesn't but should)
I'm just gonna look at the features implemented vs. to do.
Just plug away at things then kind of shape it from there. The plan is to get a full level out of it then see if it's fun enough to pursue further
Features Implemented:
Basic Combat
Weapons - Dagger, Sword, Fist, Axe, Bow, Two Handed
Basic Skills -
Armor - Cloth, Leather
Potions - Healing, Ataxia, Wither, Coordination, Strength
Inventory system - Fixed major bugs, now works as intended
Shop
Healing Fountain
Random dungeon Layout
Enemy Drops
Player Creation - Very limited but enough to build off of
To Be Implemented:
A way to finish
Flesh out looking around
Searching
Jumping/running
Descriptions when you enter rooms
Deepen Combat
Game ending
More skills
More weapons
More Armor
Potion of Teleport
More random encounters
Character screen
Magic
Known Bugs:
Inconsistent display of handedness
Marburgh 2
Status | In development |
Author | Marcotte173 |
Genre | Role Playing |
More posts
- Devlog 23 - Game JamMar 29, 2022
- Devlog 22- THERE!Mar 02, 2022
- Devlog 21 - Almost thereFeb 16, 2022
- Devlog 20 - ItemsFeb 08, 2022
- Devlog 19 - Here we go againFeb 02, 2022
- Devlog 18 - Game JamJan 21, 2022
- Devlog 17 - Town!Jan 11, 2022
- Devlog 16 - It's been a whileJan 04, 2022
- Devlog 15 - Now What?Dec 09, 2021
- Devlog 14 - Done the Game JamDec 04, 2021
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