Devlog 8 - Next Game Jam
I ended up having to pull out of the last Game jam as life got very hectic.
On the bright side, I've added quite a bit since the last jam.
There are now rudimentary controls to the action. (There is the ability to fully take over a player but i'm not sure if that won't be used for an entirely different mode of play)
Since the current online version:
- Players can now place flags and tell some or all characters to run to the flags.
- Players can tell healers to stop healing, dps to stop dpsing, or anyone to stop acting altogether
- 2 Proper tutorial bosses have been designed and implemented. 2 more are on the way to make the first proper dungeon that should feel like the game is supposed to feel
- A ton of behind the scenes adjustments to make new arenas/bosses/abilities easier to build in the future
- As always, an assortment of bug fixes and UI upgrades. Still terrible art.
On Board for THIS game jam:
- Finish code where players can focus DPS/Healing/Tanking on player selected targets.
- Finish code where players can tell characters to stop MOVING but otherwise continue acting
- Finish the two tutorial bosses.
- Add about 5 more pieces of gear to round out the first dungeon.
- Balance and polish.
When that is done, I will upload everything to be played. The current uploaded version does not have the new changes, as there are a lot of exposed wires in that build. I'll tuck everything away for the next upload
Files
Raid Night
Status | Released |
Author | Marcotte173 |
More posts
- Devlog 10 - Submitting somethingJan 26, 2023
- Devlog 9 - Time for the bugsJan 23, 2023
- Devlog 7 - GAME JAMNov 25, 2022
- Devlog 6 - Week until improve my game JamNov 18, 2022
- Devlog 5 - UINov 07, 2022
- Devlog 4 - LOTS of changesOct 30, 2022
- Devlog 3 - Not Sure where Devlog 1 and 2 wentOct 16, 2022
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