Devlog 4 - LOTS of changes
Raid Night » Devlog
Been working fairly steadily for the last 2 weeks.
While Not completely finished, more has been added than any point before the original push.
Changes to the game include:
- Pathfinding Bug fixes
- Added Time to the game
- Daily Events added to the game, including recurring events(ie. Weekly resets, etc.)
- Dungeon Events added to the game. Trash mobs before bosses will be abstracted, with either reports on events or small choices presented (Think clicking star hubs in FTL)
- Can now take the night Off. Currently only advances the day
- Players can now transition into/out of dungeons without everything breaking!
- All Classes are fully functional
- Outlines added to Players
- Complete rehaul of how Abilities work, behind the scenes. This was need for...
- Added ability to control a player. Currently WASD to move, 1,2,3,4,5 To use abilities. Exploring mouse alternatives.
The full rehaul requires some tweaks and bug fixes. When that is complete, I will add the first Dungeon/bosses to the game.
At that point it will be ready for the first stages of testing
Raid Night
Status | Released |
Author | Marcotte173 |
More posts
- Devlog 10 - Submitting somethingJan 26, 2023
- Devlog 9 - Time for the bugsJan 23, 2023
- Devlog 8 - Next Game JamJan 18, 2023
- Devlog 7 - GAME JAMNov 25, 2022
- Devlog 6 - Week until improve my game JamNov 18, 2022
- Devlog 5 - UINov 07, 2022
- Devlog 3 - Not Sure where Devlog 1 and 2 wentOct 16, 2022
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