Devlog 5 - UI


After finally finishing all the abilities in their rehauled, GameObject form, I have begun to work on the presentation of the raiding.

I have added buttons that can either be pushed or help as a prompt for which keys to press to use an ability.

The UI is now just a frame for a selected player and a frame for their target, seems to work much better'

Now all buttons need a sprite.

As well, we are moving to  a visual format where items update a players appearance.

As always, the art is TERRIBLE, but what's important is the back end that displays it. We can always swap out sprites later.




Other changes include:

- Mouse movement support

- Camera now centers on player during user control

- User control defaults to mouse controls now, rather than WASD

- NUMBEROUS bug fixes

Leave a comment

Log in with itch.io to leave a comment.